01Blog

Blog

Notes on what I am building and what it taught me. Mostly software, occasionally the parts of the job that are not software.

02

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  1. 01

    Virtual Acting

    A VR system that put the set, and a correctly scaled co-actor, in front of performers working in motion capture. The study behind my master's thesis, and the IEEE VR paper it turned into.

    archiveresearchunityC#motion captureVR
    2 min read