01About

About

Full-stack developer in Stockholm, born and raised here. I came out of KTH by way of a VR research project, spent six years consulting on large web platforms, and kept building things on the side the whole time: games, tools, this site.

Role
Full-stack developer
Based
Sweden
Status
Available for work
02

Background

5 entries
  1. Consultant · Alster Digital, at Falck (formerly Previa)

    Built Sjuk- och Friskanmälan, the service 151,000 employees report sick through, and audited the platform around it against the European Accessibility Act. Svelte and React on the front, .NET and Optimizely behind it.

  2. Developer · Alster Digital

    Consulting across client projects: tech lead on BabyBjörn's storefront, now shipping to 35 countries in nine languages, component work for Tobii, and six months mentoring an intern through their first React codebase.

  3. Research assistant · KTH, Speech, Music and Hearing

    Virtual production research with Stockholm University of the Arts and Konstfack: VR tools for motion-capture acting, run as experiments with real actors. Published and presented at IEEE VR 2021.

  4. Editor-in-Chief · Osqledaren, KTH's student magazine

    Ran a team of thirty-odd writers, editors and designers against print deadlines. Most of what I know about typography and shipping on a fixed date, I learned here.

  5. M.Sc. Computer Science and Engineering · KTH

    Machine learning, speech technology, physical interaction design and game design, with an exchange year at Osaka University in 2017. Thesis on VR for motion capture, which turned into the job above.

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I came into this from research and I have not finished with it. My thesis at KTH, and the IEEE VR paper that came out of it, asked what changes for an actor in motion capture once they can see the scene they are in and the co-actor they are playing against, at the right scale rather than as a tennis ball on a stick. The answer was that quite a lot changes, and that the performers could tell you why.

What holds my interest now is the same question pointed at the tools themselves: how virtual production and authoring tools change the craft of the people using them, how you evaluate that with practitioners rather than in a lab, and what accessibility work has to teach the field about designing for bodies that differ. Work that touches any of it interests me, in a research group or in a team building the things, and the full record is on the CV.

04

Skills & tools

Languages
TypeScriptJavaScriptC#PythonSQL
Front end
ReactNext.jsSvelteCSS
Back end
.NETRazorNode.jsREST
Accessibility
WCAG 2.2European Accessibility ActAuditing
Also
UnityGodotVRLocal AI pipelines
Machine
MacBook Pro, Apple silicon
Editor
Cursor
Terminal
zsh
Design
Figma
05

Get in touch